No arithmetic overflow by default! What do I mean by this? Well, in the majority of languages I worked with, when you add to integers and the result is above the maximum integer, the result overflows and wraps over and you end up with a number of the opposite sign.

Swift takes a different stance at this. In Swift, integer operations are always checked for overflow and if overflow takes place, bad things happen. Well, bad things are not really bad per se, since they help you to find bugs. Let's see some examples.

brush: swift
var a : Int = Int.max
a = a + 1

When we run the code above in a playground, the following error is triggered:

Playground execution aborted: Execution was interrupted, reason: EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0).

So, there is some sort of runtime checking that the value does not overflow. How is this done by the compiler? The code when compiled to x86 gives something like this:

0x108b11912 <+98>:  incq   %rax
0x108b11915 <+101>: seto   %dl
0x108b11918 <+104>: movq   %rax, -0x38(%rbp)
0x108b1191c <+108>: movb   %dl, -0x39(%rbp)
0x108b1191f <+111>: jo     0x108b11942
....
0x108b11942 <+146>: ud2

As we can see, the compiler increments the register (incq), then checks the overflow bit (seto) and finally jumps if there was an overflow (jo). The destination is an undefined instruction (ud) that triggers the exception. This is obviously much more expensive than a simple addition. There is no free lunch!

If we try the same code in the compiler, we get a more interesting error:

error: arithmetic operation '-9223372036854775808 - 1' (on type 'Int') results in an overflow
var a : Int = Int.min - 1
              ~~~~~~~ ^ ~

As expected, the compiler performed constant propagation and detected the error. Apparently the playground has less checks than the compiler.

In most cases, the overhead to check for overflow will be minimal and compensated by the added safety. However, there will be some cases where performance is needed. Swift solves this by using special operators: the overflow operators. These are the standard +, - and * preceded with an ampersand: &+, &- and &*.

The code above with overflow operators looks like this:

brush: swift
var a : Int = Int.max
a = a &+ 1

And the generated assembly is:

0x10214f929 <+105>: incq   %rax
0x10214f92c <+108>: seto   %dl
...
0x10214f944 <+132>: movb   %dl, -0x39(%rbp)

For some reason, there is still some overflow detection even though it is not directly used in the code. Perhaps there is some status structure used to record that some computation overflowed? To be examined later...

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